Conferences

Besides offering online and in-person classes, we are also the organizers of three industry-leading events.

LocWorld

Since 2003, in partnership with MultiLingual Computing, we have been organizing the LocWorld conference across the world.

In 2003 Ulrich Henes contacted Donna Parrish and suggested they hold an event for the localization industry…

The reasoning was sound: Ulrich founded The Localization Institute and Donna was publisher of MultiLingual magazine. Together they had strong interests in seeing the industry thrive, but neither had an agenda to sell at a conference. So, they could create an event where people could network and learn, with old business solidified and new business created.

With an emphasis on creating a friendly atmosphere that puts newcomers at ease and welcomes old friends with a smile, the conference was designed to provide ample opportunities for networking and doing business. And, with a strong program with multiple tracks and a preconference day of in-depth workshops, attendees could strengthen their knowledge and form profitable strategies. The exhibit hall was designed to be a place where everyone could gather and chat and find out what is new in the industry.

The conference has done just that and now has been called “The marketplace of the language industry”.

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Game Global

Founded by the organizers of LocWorld Conferences, Game Global is an event dedicated to individuals and companies working and interested in the video game globalization industry. After several years of successful LocWorld Conferences, it was made clear to our founders that there was an industry demand for events specializing in video game localization, quality assurance, and testing.

As an extension of the LocWorld Conferences, Game Global initially began as a roundtable series where gaming industry stakeholders could connect in an open and non-competitive environment. After numerous successful events, the first stand-alone Game Global Conference was launched in Warsaw in 2018.

Since then, the gaming localization industry has only continued to grow. Companies, departments, and professionals have had to continue to adapt and keep up with an ever-changing localization and globalization marketplace. Our team included.

Game Global responds to market developments, covering quality assurance, translation, and localization quality assurance to invested industry stakeholders. Our team is dedicated to sharing topics pertinent to companies and individuals invested in the future of the gaming localization industry. As our team continues to track the challenges and innovations within the industry, we have discovered that topics such as localization and functional testing (or LQA and FQA) are seldomly discussed at industry events. Game Global is dedicated to changing this.

Our events cater to the niche topics that can be difficult to find covered at other events dedicated to the gaming industry. Not only this but our events are designed as shared spaces where everyone invested in the future of the gaming industry can have a seat at the table. Attendees and speakers are encouraged to meet and share their endeavors, successes, best practices, and research in a collaborative and transparent manner.

In 2020, we switched to a digital format to better cater to the needs of our changing world. The Game Global Digital Summit was met with great success and we’re excited to continue in this new format.

The objective of Game Global, as always, is to offer well-rounded, high-quality events where attendees can talk with fellow video game globalizers, learn about the latest game development, localization, and translation trends, and learn from game industry experts.

The founders of the LocWorld Conference, Donna Parrish, and Ulrich Henes, along with the Game Global Advisory Board, remain excited to share the latest games industry highlights with attendees at conferences to come.

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Brand2Global

Brand2Global is a conference about global branding and marketing. It has been held 6 multiple times in the US and in London.  B2G is currently on hiatus due to the Covid pandemic.

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